Many of these clips featured animation sequences that were later altered when the game was released. When Dark Dawn was first announced, trailers showing some of the summon spirits' animation sequences were released to the public. While all of the old summons were remade into 3D, some spirits, such as Moloch remain relatively unchanged, while others, like Ulysses, are radically different to the versions seen in the first two games. In Golden Sun: Dark Dawn, all 29 summon spirits from the first two games return, in addition to one new summon spirit, Crystallux, who appeared in a commercial for the first Golden Sun. Revives all allies and restores everyone to full health. Lowers each enemy's PP by 10% of its maximum PP. dimRatio (see below) is 1 for all enemies hit by the missile. It has 250 base Mars damage and its HP multiplier is 15%. Then, at the end of the turn and at the end of each of the four subsequent turns, each adept recovers 60% of their maximum HP, then 50%, 40%, 30% and 20%.Īfter everyone has finished their moves on the next turn, a missile hits the enemies. When Coatlicue is summoned, each adept is healed with a spell having a Mercury power of 60. May lower enemy attack by 25% (maximum reduction is 50%). Lowers enemy agility by 50% (maximum reduction is 50%). Increases all allies' attack ratings by 12.5% (maximum increase is 50%). May lower enemy defense by 25% (maximum reduction is 50%). Each of these summons has secondary effects. The new summons all use Djinn of two different elements and are acquired by picking up special stone tablets. Golden Sun: The Lost Age has all the summons from Golden Sun plus thirteen new ones. All of them use one to four Djinn of a single element and are available as soon as the party has enough Djinn to use them. There are a total of sixteen summons in the first Golden Sun.
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